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Player Intelligence

Jakon Rating (JKN)

A composite metric measuring true player impact in Valorant

The Jakon Rating (JKN) is a next-generation performance metric that goes far beyond kills, deaths, and assists. It evaluates every player on a 0.0 – 10.0 scale across 9 distinct dimensions, weighing each action by when it happens, who it's against, and what it leads to.

Contents

  • 1. Rating Scale
  • 2. Weight Distribution
  • 3. The 9 Dimensions
  • 4. Role Expectations
  • 5. The Formula

01. Rating Scale

Every player receives a single number from 0.0 to 10.0. The scale is designed so that an average competitive player lands around 5.0, and only truly elite performances reach 8.0+.

0.0 — Poor 3.0 — Below 5.0 — Average 7.0 — Great 10.0 — Elite

02. Weight Distribution

The final rating is a weighted combination of 9 sub-scores. Each sub-score is normalised to [0, 10] before being combined. The weights reflect the relative importance of each dimension:

9
Dimensions
Role-Normalised Base22%
Contextual Impact20%
Winrate Correlation12%
Meaningful KAST10%
Damage Delta10%
Economy Impact10%
Utility Efficiency8%
Opponent Difficulty5%
Trade Proximity3%

03. The 9 Dimensions

Each dimension captures a different facet of player impact. They are listed in order of weight:

22% Weight

Role-Normalised Base

KDA and ACS compared against agent role expectations. Meeting par scores 5.0 — exceeding them pushes toward 10.0.

ACS vs Role Avg K/D vs Role Assists vs Role
20% Weight

Contextual Impact

Measures round-altering actions: opening picks, multi-kills, and clutches. Context-aware deaths (like entrying) are penalized less.

FB Differential Multi-kill Rnds Clutch Win %
12% Weight

Winrate Correlation

Does your performance translate to round wins? We track team success specifically when you secure kills or first bloods.

Win % w/ Kill Win % w/ FK Efficiency
10% Weight

Meaningful KAST

The classic metric, enhanced. We analyze if your death was "meaningful" by checking the 3-second teammate trade window.

Kill Participation 3s Trade Window Survival Rate
10% Weight

Damage Delta

Net damage per round (dealt − received) and shot quality. High HS% and positive delta signal superior dueling mechanics.

Damage Dealt-Rec Headshot % Shot Quality
10% Weight

Economy Impact

Pound-for-pound value. Boosts for eco frags against full buys; penalties for losing expensive loadouts to light gear.

Eco Frag Bonus Loadout Diff Value Scaling
8% Weight

Utility Efficiency

Measures results, not just usage. Ability casts are weighted by whether they led to kills, assists, or round wins.

Impact Rounds % Util → Kills Role Parity
5% Weight

Opponent Difficulty

Weighting events by individual enemy strength. Eliminating a lobby leader is worth more than farming a struggling player.

Per-victim ACS Strength Weight Match MMR
3% Weight

Trade Proximity

Positional intelligence. Using spatial data to reward players who maintain trade-ready distances from teammates.

Euclidean Dist Trade Readiness Team Cohesion

04. Role Expectations

Each agent role has a different baseline of expected performance. Meeting these numbers scores a 5/10 on the role-normalised sub-scores. Exceeding them pushes toward 10; falling short pulls toward 0.

Example: A Sentinel with 0.65 K/R is meeting expectations (5/10). The same 0.65 K/R on a Duelist is below expected (0.85), so it scores lower.

Duelist

Kills/Round0.85
Deaths/Round0.72
Assists/Round0.18
ACS230
FK/Round0.12
Abilities/Round1.0

Initiator

Kills/Round0.65
Deaths/Round0.68
Assists/Round0.45
ACS190
FK/Round0.07
Abilities/Round2.2

Controller

Kills/Round0.60
Deaths/Round0.68
Assists/Round0.38
ACS180
FK/Round0.05
Abilities/Round2.5

Sentinel

Kills/Round0.65
Deaths/Round0.64
Assists/Round0.30
ACS185
FK/Round0.06
Abilities/Round1.8

05. The Formula

Each sub-score is normalised to [0, 10] using role-based expectations and a soft tanh curve that prevents extreme over-performance from breaking the scale. The final composite:

JKN = clamp( ∑ (Sub-Score × Weight), 0.0, 10.0 )

s_base × 0.22 // Role-Normalised
s_impact × 0.20 // Contextual
s_winrate × 0.12 // Conversion
s_economy × 0.10 // Loadout Diff
s_utility × 0.08 // Efficiency
s_kast × 0.10 // Meaningful
s_damage × 0.10 // Net Delta
s_opponent × 0.05 // Difficulty
s_trade × 0.03 // Proximity
Note: Every sub-score is independently normalised to a [0, 10] scale (using a soft tanh curve to compress extreme outliers) before weighting. The final sum is clamped between 0.0 and 10.0 and rounded to two decimal places.

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Every player in every match on CT-lytics has a JKN Rating. Head to our tournament ranking tables to see how your team stacks up.

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