Jakon Rating (JKN)
A composite metric measuring true player impact in Valorant
The Jakon Rating (JKN) is a next-generation performance metric that goes far beyond kills, deaths, and assists. It evaluates every player on a 0.0 – 10.0 scale across 9 distinct dimensions, weighing each action by when it happens, who it's against, and what it leads to.
01. Rating Scale
Every player receives a single number from 0.0 to 10.0. The scale is designed so that an average competitive player lands around 5.0, and only truly elite performances reach 8.0+.
02. Weight Distribution
The final rating is a weighted combination of 9 sub-scores. Each sub-score is normalised to [0, 10] before being combined. The weights reflect the relative importance of each dimension:
03. The 9 Dimensions
Each dimension captures a different facet of player impact. They are listed in order of weight:
Role-Normalised Base
KDA and ACS compared against agent role expectations. Meeting par scores 5.0 — exceeding them pushes toward 10.0.
Contextual Impact
Measures round-altering actions: opening picks, multi-kills, and clutches. Context-aware deaths (like entrying) are penalized less.
Winrate Correlation
Does your performance translate to round wins? We track team success specifically when you secure kills or first bloods.
Meaningful KAST
The classic metric, enhanced. We analyze if your death was "meaningful" by checking the 3-second teammate trade window.
Damage Delta
Net damage per round (dealt − received) and shot quality. High HS% and positive delta signal superior dueling mechanics.
Economy Impact
Pound-for-pound value. Boosts for eco frags against full buys; penalties for losing expensive loadouts to light gear.
Utility Efficiency
Measures results, not just usage. Ability casts are weighted by whether they led to kills, assists, or round wins.
Opponent Difficulty
Weighting events by individual enemy strength. Eliminating a lobby leader is worth more than farming a struggling player.
Trade Proximity
Positional intelligence. Using spatial data to reward players who maintain trade-ready distances from teammates.
04. Role Expectations
Each agent role has a different baseline of expected performance. Meeting these numbers scores a 5/10 on the role-normalised sub-scores. Exceeding them pushes toward 10; falling short pulls toward 0.
Example: A Sentinel with 0.65 K/R is meeting expectations (5/10). The same 0.65 K/R on a Duelist is below expected (0.85), so it scores lower.
Duelist
Initiator
Controller
Sentinel
05. The Formula
Each sub-score is normalised to [0, 10] using role-based expectations and a soft tanh curve that prevents extreme over-performance from breaking the scale. The final composite:
JKN = clamp( ∑ (Sub-Score × Weight), 0.0, 10.0 )
See It in Action
Every player in every match on CT-lytics has a JKN Rating. Head to our tournament ranking tables to see how your team stacks up.